| ||||
Rules governing actions
These rules are the ones which tell Inform how actions work, and which affect how they happen in particular cases.
persuasion ... rulebook (1 rule)
asking people to try doing something when the player is in Drawing Room outcome persuasion succeeds - a success outcome persuasion fails - a failure | ||||
unsuccessful attempt by ... rulebook (0 rules)
before ... rulebook (11 rules)
instead ... rulebook (86 rules)
going inside in Portal of Smoke going outside in Elemental Plane of Smoke examining rust spores when the location is rust-spored taking rust spores when the location is rust-spored examining clouds of smoke when the smoke timer of the location is greater than 0 doing anything with clouds of smoke when the smoke timer of the location is less than 1 praying in Temple of Aite Aite prayer rule name unlist praying in the Temple of Isatzo smelling in the Quartering Room digging in Elemental Plane of Smoke going in Elemental Plane of Smoke exiting in Elemental Plane of Smoke applying unguentum argenti to an alive iron person applying unguentum argenti to an iron weapon applying unguentum argenti to an iron thing throwing a grenade at something readying the rod of the master builder reading the tome of transmutation attacking the statue of Isatzo entering the huge magical portal entering the huge empty portal examining the fascinating drawing taking the large pile of body parts searching the large pile of body parts entering the portal to the elemental plane of smoke switching on the teleportation beacon switching off the teleportation beacon entering the portal to Kerkerkruip attacking or cutting or touching the fascinating drawing turning or pushing or pulling the teleportation beacon doing anything with rust spores eating a package of ment ment cannot be eaten rule name unlist throwing a fragmentation grenade smelling when the rotting corpse is in the location default outcome is failure | ||||
Check rules are tied to specific actions, and there are too many to index here. For instance, the check taking rules can only ever affect the taking action, so they are indexed on the detailed index page for taking. | ||||
carry out ... rulebook (0 rules)
Carry out rules are tied to specific actions, and there are too many to index here. | ||||
taking off the cloak of shadows when the player is hidden putting on a readied weapon unready on putting on rule name unlist inserting into a readied weapon unready on inserting rule name unlist wearing a cursed not curse-identified thing examining a dead person give list of possession on dead person rule name unlist dropping a readied weapon unready on dropping rule name unlist player hitting scales disappear after attacking rule name unlist going first make sure that going is not acting fast rule name unlist looking second make sure that going is not acting fast rule name unlist an actor hitting lose concentration after attacking rule name unlist an actor hitting no longer at parry after the attack rule name unlist an actor hitting no longer at dodge after the attack rule name unlist an actor hitting better not dodge on bridge of doom rule name unlist default outcome is success | ||||
Report rules are tied to specific actions, and there are too many to index here. | ||||
Rules added to the sequence of play
These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those are listed in the Scenes index, alongside rules taking place when scenes begin or end.
when play begins ... rulebook (45 rules)
(if File of Victories exists begin; ...) Reaper carries a random scythe rule name unlist set plural names for scrolls rule name unlist when roguelike mode is true restore when play begins rule name unlist change the yourself text rule name unlist set permanent health to initial health rule name unlist ready weapons for everyone rule name unlist set undead and horror factions rule name unlist set original material rule name unlist set incorruptibility based on material rule name unlist set tome of transmutation rule name unlist set scroll analyser count rule name unlist (follow the internal heat rule) (now maximum prayers to Sul is a random number between 1 and 3) (let X be a random natural weapon part of the swarm of daggers; ...) (let X be a random natural weapon part of the blood ape; ...) (let X be a random natural weapon part of the ravenous armadillo; ...) (let X be a random natural weapon part of the chain golem; ...) (if difficulty is 0 begin; ...) (let X be a random natural weapon part of the jumping bomb; ...) (let X be a random natural weapon part of the Reaper; ...) (if difficulty is 0 begin; ...) (let X be a random natural weapon part of the mindslug; ...) (now enslaved hates friendly; ...) (let X be a random natural weapon part of Fafhrd; ...) (let X be a random natural weapon part of Mouser; ...) (if mindslug is not off-stage begin; ...) (let X be a random natural weapon part of giant; ...) (let X be a random natural weapon part of healer of Aite; ...) (let X be a random natural weapon part of tormentor of Aite; ...) (let X be a random natural weapon part of defender of Aite; ...) (let X be a random natural weapon part of Bodmall; ...) (let X be a random natural weapon part of Malygris; ...) (let X be a random natural weapon part of the demonic assassin; ...) (let X be a random natural weapon part of the nameless horror; ...) (let X be a random natural weapon part of the rotting corpse; ...) (let X be a random natural weapon part of the aswang; ...) (let X be a random natural weapon part of the smoke demon; ...) (let X be a random natural weapon part of the imp; ...) (let X be a random natural weapon part of yourself; ...) (choose row with a final response rule of immediately restore saved game rule in the Table of Final Question Options; ...) | ||||
every turn ... rulebook (60 rules)
Nomos bonus is false rule name unlist when at least one rust-releasing container is not off-stage rust the contents of rust-releasing containers rule name unlist when at least one placed room is rust-spored spread rust spores rule name unlist when at least one alive person is hexed remove hexes when aswang is dead rule name unlist when the huge forge contains at least one thing huge forge rule name unlist when at least one thing is in the armadillo stomach when the Reaper is in the location and the Reaper is not follower Reaper starts following rule name unlist when the player is not in moving through solid rock destroy solid rock coordinates rule name unlist when the adamantine blade is not off-stage adamantine blade countdown rule name unlist when the armadillo is not off-stage armadillo eats when the player is not around rule name unlist when the armadillo is not off-stage armadillo moves when the player is not around rule name unlist when Nameless Horror is not follower wake the Nameless Horror rule name unlist when a rotting limb is enclosed by the location rotting limbs decay rule name unlist when Malygris-summon-countdown is not 0 when the player is undead undead follow undead rule name unlist when the player form of the player is vampire bat unready readied weapons when bat rule name unlist when the player is in moving through solid rock player dies in solid rock if not ethereal rule name unlist when the player is the main actor decrease player skill bonus timer rule name unlist when the player wears the cloak of shadows blend into shadows rule name unlist when the main actor is the player decrease ape power damage over time rule name unlist when Nameless Horror is follower increase hunger of Nameless Horror rule name unlist when follower percentile chance of Nameless Horror is greater than 100 speed up Nameless Horror rule name unlist when the imp is on-stage imp not absent AI rule name unlist when acting fast set last-seen-location rule name unlist when the main actor wears the dragon armour when the main actor is the player when the main actor is the player when the location of the statue of shards is the location of the player mark items as seen every turn rule name unlist standard increase or reset the tension rule name unlist remove all killed monsters from play rule name unlist reduce heal cooldown of the main actor rule name unlist spontaneous teleport rule name unlist teleport impossible awareness expires rule name unlist reduce disintegrate cooldown of the main actor rule name unlist have followers follow rule name unlist flaming items burn away rule name unlist heat destroys items rule name unlist rust spores rust iron rule name unlist remove forced action rule name unlist possibly detected rule name unlist reduce smoke timer rule name unlist decrease etherealness rule name unlist decrease the Nomos counter rule name unlist decrease the Nomos wrath counter rule name unlist decrease the Aite counter rule name unlist decrease the Isatzo time-out each turn rule name unlist stun wears off rule name unlist free slaves of the mindslug when it is killed rule name unlist reset grappling after going rule name unlist grant fanatics of power boolean rule name unlist Nameless Horror kills all rule name unlist aswang in bird-shape regenerates rule name unlist smoke demon appears and disappears rule name unlist tweak smoke demon rule name unlist | ||||
when play ends ... rulebook (0 rules)
How commands are understood
'Understanding' here means turning a typed command, like GET FISH, into one or more actions, like taking the red herring. This is all handled by a single large rule (the parse command rule), but that rule makes use of the following activities and rulebooks in its work.
does the player mean ... rulebook (21 rules)
entering the portal to the elemental plane of smoke entering the portal to Kerkerkruip attacking a person opposed by the player taking something which is carried by the player very unlikely to mean taking what's already carried rule name unlist outcome it is very likely - a success outcome it is likely - a success outcome it is possible - a success outcome it is unlikely - a success outcome it is very unlikely - a success | ||||
reading a command ... activity (5 rules)
before when roguelike mode is true automatically save before input rule name unlist before planning notification rule name unlist after Numbered Disambiguation Choices strip closing parenthesis rule name unlist | ||||
deciding the scope ... activity (2 rules)
deciding the concealed possessions ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
deciding whether all includes ... activity (3 rules)
for scenery while taking exclude scenery from take all rule name unlist for fixed in place things while taking exclude fixed in place things from take all rule name unlist for people while taking exclude people from take all rule name unlist outcome it does not - a failure outcome it does - a success default outcome is success | ||||
clarifying the parser's choice ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
asking which do you mean ... activity (1 rule)
before Numbered Disambiguation Choices reset disambiguables rule name unlist NB: after printing the name of something while asking which do you mean ( this is the numbered disambiguation choices cleanup disambiguation-busy flag rule ) NB: before printing the name of something ( called macguffin ) while asking which do you mean ( this is the numbered disambiguation choices preface disambiguation objects with numbers rule ) | ||||
printing a parser error ... activity (1 rule)
for when the latest parser error is the didn't understand that number error Numbered Disambiguation Choices don't use number rule name unlist default outcome is success | ||||
supplying a missing noun ... activity (4 rules)
for while an actor smelling ambient odour rule name unlist for while an actor listening ambient sound rule name unlist for while an actor going alternative block vaguely going rule name unlist for while entering find what to enter rule name unlist default outcome is success | ||||
supplying a missing second noun ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
implicitly taking ... activity (0 rules)
How things are described
These activities control what is printed when naming rooms or things, and their descriptions.
printing the name ... activity (16 rules)
before something (called macguffin) while asking which do you mean Numbered Disambiguation Choices preface disambiguation objects with numbers rule name unlist before hot not flaming thing (called item) before a cursed curse-identified thing before a dead person (called body) improper print dead property rule name unlist before a flaming thing (called item) before a thing (called the item being printed) make named things mentioned rule name unlist for standard name printing rule name unlist default outcome is success after a readied weapon while taking inventory readied inventory listing rule name unlist after something while looking when in Hall of Mirrors after something while asking which do you mean Numbered Disambiguation Choices cleanup disambiguation-busy flag rule name unlist after a dead person (called body) proper print dead property rule name unlist after an ambiguously plural thing (called the suspect) notice plurality of printed ambiguous object rule name unlist after something (called the target) notice plurality of printed object rule name unlist | ||||
printing the plural name ... activity (1 rule)
for something (called the item) standard printing the plural name rule name unlist default outcome is success | ||||
printing a number ... activity (1 rule)
for something (called the item) standard printing a number of something rule name unlist default outcome is success | ||||
printing room description details ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
listing contents ... activity (1 rule)
grouping together ... activity (0 rules)
writing a paragraph about ... activity (0 rules)
listing nondescript items ... activity (0 rules)
printing the locale description ... activity (5 rules)
before a room environmental effects rule name unlist before initialise locale description rule name unlist before find notable locale objects rule name unlist for interesting locale paragraphs rule name unlist for alternative-you-can-also-see rule name unlist default outcome is success | ||||
choosing notable locale objects ... activity (1 rule)
printing a locale paragraph about ... activity (7 rules)
for a thing (called the item) don't mention player's supporter in room descriptions rule name unlist for a thing (called the item) don't mention scenery in room descriptions rule name unlist for a thing (called the item) don't mention undescribed items in room descriptions rule name unlist for a thing (called the item) set pronouns from items in room descriptions rule name unlist for a thing (called the item) offer items to writing a paragraph about rule name unlist for a thing (called the item) use initial appearance in room descriptions rule name unlist for a thing (called the item) describe what's on scenery supporters in room descriptions rule name unlist default outcome is success | ||||
How accessibility is judged
These rulebooks are used when deciding who can reach what, and who can see what.
reaching inside ... an object based rulebook (2 rules)
can't reach inside rooms rule name unlist can't reach inside closed containers rule name unlist outcome allow access - a success outcome deny access - a failure | ||||
reaching outside ... an object based rulebook (1 rule)
can't reach outside closed containers rule name unlist outcome allow access - a success outcome deny access - a failure | ||||
visibility ... rulebook (1 rule)
can't act in the dark rule name unlist outcome there is sufficient light - a failure outcome there is insufficient light - a success | ||||
Light and darkness
These activities control how we describe darkness.
printing the name of a dark room ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
printing the description of a dark room ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
printing the announcement of darkness ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
printing the announcement of light ... activity (1 rule)
printing a refusal to act in the dark ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
The top level
An Inform story file spends its whole time working through these three master rulebooks. They can be altered, just as all rulebooks can, but it's generally better to leave them alone.
startup rules ... rulebook (11 rules)
initialise memory rule name unlist virtual machine startup rule name unlist seed random number generator rule name unlist update chronological records rule name unlist position player in model world rule name unlist start in the correct scenes rule name unlist when play begins stage rule name unlist fix baseline scoring rule name unlist display banner rule name unlist initial room description rule name unlist looking at the beginning of the game is not acting fast rule name unlist | ||||
starting the virtual machine ... activity (1 rule)
printing the banner text ... activity (0 rules)
turn sequence rules ... rulebook (10 rules)
abide by the combat round rules rule name unlist (consider the scene changing rules) every turn stage rule name unlist when the combat status is combat inactive players don't increment the turn count rule name unlist update chronological records rule name unlist (consider the scene changing rules) note object acquisitions rule name unlist NB: the inactive players don't increment the turn count rule is listed after the advance time rule in the turn sequence rulesNB: the generate action rule is not listed in the turn sequence rules NB: the abide by the combat round rules rule is listed instead of the parse command rule in the turn sequence rules | ||||
constructing the status line ... activity (2 rules)
for while displaying constructing status line while displaying rule name unlist for (fill status bar with Table of Fancy Status; ...) default outcome is success | ||||
shutdown rules ... rulebook (4 rules)
when play ends stage rule name unlist resurrect player if asked rule name unlist | ||||
amusing a victorious player ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
printing the player's obituary ... activity (9 rules)
before award Mageslayer achievement rule name unlist before award Detox achievement rule name unlist before award Unmoved achievement rule name unlist before award fragile vessel achievement rule name unlist for print obituary headline rule name unlist for print final score rule name unlist for display final status line rule name unlist default outcome is success after when roguelike mode is true delete save on finish rule name unlist | ||||
handling the final question ... activity (4 rules)
before print the final question rule name unlist before print the final prompt rule name unlist before read the final answer rule name unlist for standard respond to final question rule name unlist default outcome is success | ||||
How actions are processed
These form the technical machinery for dealing with actions, and are called on at least once every turn. They seldom need to be changed.
action-processing rules ... rulebook (12 rules)
announce items from multiple object lists rule name unlist set pronouns from items from multiple object lists rule name unlist update ambiguous pronouns for actions rule name unlist basic visibility rule name unlist allow reaping faraway things rule name unlist carrying requirements rule name unlist instead stage rule name unlist requested actions require persuasion rule name unlist carry out requested actions rule name unlist descend to specific action-processing rule name unlist end action-processing in success rule name unlist NB: the allow reaping faraway things rule is listed instead of the basic accessibility rule in the action-processing rulesNB: the update ambiguous pronouns for actions rule is listed after the set pronouns from items from multiple object lists rule in the action-processing rules | ||||
specific action-processing rules ... rulebook (9 rules)
work out details of specific action rule name unlist investigate player's awareness before action rule name unlist carry out stage rule name unlist investigate player's awareness after action rule name unlist after reporting stage rule name unlist (rule succeeds) | ||||
player's action awareness rules ... rulebook (4 rules)
player aware of his own actions rule name unlist player aware of actions by visible actors rule name unlist player aware of actions on visible nouns rule name unlist player aware of actions on visible second nouns rule name unlist | ||||
Procedural rules
Procedural rules are super-powerful, controlling how all other rulebooks are read. Like any drastic solution, a procedural rule should only be used when all else fails. (Procedural rules are now deprecated: they'll likely be withdrawn in a future release.)
procedural ... rulebook (0 rules)
New rulebooks and activities from Menus by Emily Short
displaying ... activity (1 rule)
for basic menu contents rule name unlist default outcome is success NB: rule for constructing the status line while displaying ( this is the constructing status line while displaying rule ) | ||||
New rulebooks and activities from Glulx Entry Points by Emily Short
glulx timed activity ... rulebook (0 rules)
glulx redrawing ... rulebook (0 rules)
glulx arranging ... rulebook (0 rules)
glulx sound notification ... rulebook (0 rules)
glulx mouse input ... rulebook (0 rules)
glulx character input ... rulebook (0 rules)
glulx line input ... rulebook (0 rules)
glulx hyperlink ... rulebook (0 rules)
glulx zeroing-reference ... rulebook (0 rules)
glulx resetting-windows ... rulebook (0 rules)
glulx resetting-streams ... rulebook (0 rules)
glulx resetting-filerefs ... rulebook (0 rules)
glulx object-updating ... rulebook (0 rules)
command-counting ... rulebook (1 rule)
input-cancelling ... rulebook (1 rule)
command-showing ... rulebook (1 rule)
command-pasting ... rulebook (1 rule)
New rulebooks and activities from Dynamic Objects by Jesse McGrew
cloning a new object from ... activity (3 rules)
before dynamic objects setting activity variables rule name unlist after a thing dynamic objects belt loosening rule name unlist | ||||
New rulebooks and activities from Alternative Permadeath by Victor Gijsbers
restoring from a saved game ... activity (1 rule)
failing to restore from a saved game ... activity (1 rule)
automatically saving the game ... activity (0 rules)
There are no rules before, for or after this activity. | ||||
failing to automatically save the game ... activity (1 rule)
failing to delete a saved game ... activity (1 rule)
New rulebooks and activities from Inform ATTACK by Victor Gijsbers
after reporting ... rulebook (2 rules)
attack modifier ... rulebook (58 rules)
alternative attack roll rule name unlist when the global attacker is a ghoul pc ghoul has less chance to hit rule name unlist when the global attacker is a vampire pc vampire has more chance to hit rule name unlist when the global defender is a vampire pc vampire has more chance to be hit rule name unlist when the global defender is a vampire bat pc vampire bat has less chance to be hit rule name unlist when the global attacker is a vampire bat pc vampire bat has less chance to hit rule name unlist when the global defender is a runner pc running is risky rule name unlist when the global defender is at parry parry defence bonus rule name unlist when the global defender is at dodge dodge defence bonus rule name unlist when the global defender is risky defender is doing something risky rule name unlist when the global attacker is rusted rusted monster decreases attack rule name unlist when the global attacker is hidden hidden gives a small attack bonus rule name unlist when the attacker is affected by smoke thick smoke makes attacking a little harder rule name unlist when the attacker is affected by smoke running is less risky with smoke rule name unlist when the attacker is affected by smoke retreating is less risky with smoke rule name unlist when the global attacker weapon is a dagger dagger extra tension attack bonus rule name unlist when the global defender wears the crown of Hargo crown of Hargo rule name unlist when the player wears Metastasio's hat Metastasio's hat grants worse attack and better retreat rule name unlist when the location encloses the holy symbols holy symbols attack bonus rule name unlist when the location encloses the unholy symbols unholy symbols attack bonus rule name unlist when the global attacker is the jumping bomb jumping bomb concentration attack modifier rule name unlist when the global defender is the jumping bomb jumping bomb concentration defence modifier rule name unlist when the global attacker is tentacle-confused tentacle-confused attack modifier rule name unlist when the global attacker is the rotting corpse rotting corpse attack modifier rule name unlist when the global defender is the rotting corpse rotting corpse defense modifier rule name unlist weapon attack bonus rule name unlist melee attack bonus rule name unlist concentration attack modifier rule name unlist standard tension attack modifier rule name unlist blindness attack modifier rule name unlist blindness defence modifier rule name unlist vampire bat grants better retreat rule name unlist caution grants better retreat rule name unlist smoky robe is better when smoke rule name unlist smoky blade is better when smoke rule name unlist executioner's axe is better in temple of Nomos rule name unlist plate mail attack modifiers rule name unlist plate mail running rule name unlist being a glass cannon rule name unlist robe of the dead mage protects you rule name unlist rod of master builder attack modifiers rule name unlist ment attack and defence bonus rule name unlist feeling down attack penalty rule name unlist attack penalty in Entrance Hall rule name unlist Nomos attack bonus rule name unlist Aite-loved bonus in Temple of Aite rule name unlist blood ape size attack bonus rule name unlist attack roll stunned bonus rule name unlist mindslug defended by the enslaved rule name unlist enslaved have bad defence rule name unlist domination attack modifier rule name unlist do not parry with metal weapons against Bodmall's lightning attack rule name unlist thorns running rule name unlist standard show results of the attack roll rule name unlist NB: the alternative attack roll rule is listed instead of the standard attack roll rule in the attack modifier rules | ||||
contact ... rulebook (3 rules)
standard whether the attack hit rule name unlist when the global attacker is the jumping bomb jumping bomb kamikaze rule name unlist when the global attacker is the giant tentacle tentacle grapples rule name unlist | ||||
damage modifier ... rulebook (32 rules)
standard damage roll rule name unlist when the inherent damage modifier of the global attacker is not 0 inherent damage modifier rule name unlist when the global defender is a ghoul pc ghoul gives damage resistance rule name unlist when the global defender is a runner pc running is very risky rule name unlist when the global attacker weapon is silver silver damage rule name unlist when the global attacker weapon is hot heat increases damage rule name unlist when the global attacker weapon is rusted rust decreases damage rule name unlist when the global attacker is rusted rusted monster decreases damage rule name unlist when the global defender is death-blessed death-blessed rule name unlist when the global defender is death-cursed death-cursed rule name unlist when the global attacker weapon is a dagger dagger extra tension damage bonus rule name unlist when the global attacker is the blood ape blood ape size damage bonus rule name unlist when the global defender is the ravenous armadillo ravenous armadillo takes less damage rule name unlist when the global attacker is the chain golem chain golem damage depends on concentration rule name unlist when the global attacker is Bodmall iron or silver suit acts as a faraday cage rule name unlist new concentration damage modifier rule name unlist standard tension damage modifier rule name unlist executioner's axe extra tension damage bonus rule name unlist plate mail damage modifiers rule name unlist dragon armour damage modifiers rule name unlist ment damage bonus rule name unlist Nomos damage bonus rule name unlist add ape power damage to damage rule name unlist power of the armadillo gives damage resistance rule name unlist scales gives damage resistance rule name unlist less damage when stunning rule name unlist scythe of slaying deals great damage to undead rule name unlist barkskin decreases damage rule name unlist NB: the new concentration damage modifier rule is listed instead of the concentration damage modifier rule in the damage modifier rulebook | ||||
damage multiplier ... rulebook (9 rules)
when the hit protection of the global defender is greater than 0 hit protection damage multiplier rule name unlist when the global defender wears the robe of the dead mage robe of the dead mage damage multiplier rule name unlist when the player has the rod of the master builder rod of master builder damage multiplier rule name unlist when the global attacker is the rotting corpse limbless rotting corpse can't attack rule name unlist when the global defender is the smoke demon smoke demon denseness multiplier rule name unlist ethereal damage multiplier rule name unlist can't deal negative damage rule name unlist when the global attacker is the giant tentacle show the damage dealt by the giant tentacle rule name unlist standard show the attack damage dealt rule name unlist NB: the standard show the attack damage dealt rule is listed after the show the damage dealt by the giant tentacle rule in the damage multiplier rules | ||||
aftereffects ... rulebook (24 rules)
when the global defender is dead unready weapons of dead person rule name unlist when the attack damage is greater than 0 standard reduce tension after hit rule name unlist when the global attacker is tentacle-confused no longer tentacle-confused after attacking rule name unlist modify initiative based on combat results rule name unlist alternative lose concentration when hit rule name unlist killing after attack rule name unlist heat can cause weapons to break rule name unlist tormenting necklace rule name unlist vampiric dagger leeches rule name unlist glass cannon shatters when used to parry rule name unlist hit may send you off the bridge of doom rule name unlist hit may send you off the vast staircase rule name unlist scatter the daggers rule name unlist blood ape grows in size when hit rule name unlist increase ape damage rule name unlist scythe of oxidation rusts stuff rule name unlist domination stops after a hit rule name unlist tentacle lets go when damaged rule name unlist dagger of draining aftereffects rule name unlist rotting corpse loses limbs rule name unlist award Deathblow achievement rule name unlist award from the shadows achievement rule name unlist award injury to insult achievement rule name unlist NB: the alternative lose concentration when hit rule is listed instead of the lose concentration when hit rule in the aftereffects rules | ||||
lose concentration prose ... a person based rulebook (3 rules)
aI weapon selection ... a weapon based rulebook (7 rules)
dagger of draining Malygris prefers the dagger of draining rule name unlist a readied weapon (called W) prefer readied weapon if the end is near rule name unlist a weapon (called W) prefer lots of damage rule name unlist a weapon (called W) prefer low dodgability and passive parry rule name unlist a weapon (called W) prefer good active parry rule name unlist a weapon (called W) prefer good attack bonus rule name unlist | ||||
chance to win ... rulebook (32 rules)
when the global defender is a vampire pc CTW versus vampire rule name unlist when the global defender is a vampire bat pc CTW versus vampire bat rule name unlist when the global defender is risky CTW risky bonus rule name unlist when the global attacker is rusted CTW rusted monster penalty rule name unlist when the attacker is affected by smoke CTW smoke penalty rule name unlist when the chosen weapon is a dagger CTW dagger concentration bonus rule name unlist when the global defender wears the crown of Hargo CTW crown of Hargo bonus rule name unlist when the location encloses the holy symbols CTW holy symbols rule name unlist when the location encloses the unholy symbols CTW unholy symbols rule name unlist when the global defender is the jumping bomb CTW bomb penalty rule name unlist when the global attacker is tentacle-confused CTW confusion penalty rule name unlist CTW attack bonus from weapon rule name unlist CTW concentration bonus rule name unlist CTW parry bonus rule name unlist CTW dodge bonus rule name unlist CTW melee bonus rule name unlist CTW defence bonus rule name unlist CTW tension bonus rule name unlist CTW smoky robe penalty rule name unlist CTW smoky blade penalty rule name unlist CTW executioner's axe in temple of Nomos rule name unlist CTW plate mail rule name unlist CTW glass cannon bonus rule name unlist CTW robe of the dead mage rule name unlist CTW ment penalty rule name unlist CTW Aite bonus rule name unlist CTW stun penalty rule name unlist CTW mindslug enslaved penalty rule name unlist CTW enslaved bonus rule name unlist CTW domination penalty rule name unlist account for the best defence and return the CTW rule name unlist | ||||
New rulebooks and activities from Kerkerkruip Dungeon Generation by Victor Gijsbers
further generation ... rulebook (0 rules)
resetting the map ... rulebook (3 rules)
creating the map ... rulebook (2 rules)
additional placement ... rulebook (4 rules)
(if additional considered room is Bridge of Doom begin; ...) (if additional considered room is Vast Staircase begin; ...) (if the additional considered room is the drawing room begin; ...) (if the additional considered room is the quartering room begin; ...) | ||||
placement possible ... rulebook (7 rules)
do not use rooms that are too difficult rule name unlist vertical placement possible rule name unlist (if original room is Lake of Lava begin; ...) (unless placing Bridge of Doom is true begin; ...) (unless placing Vast Staircase is true begin; ...) (if the considered room is the drawing room or the considered room is the quartering room begin; ...) | ||||
placement scoring ... rulebook (3 rules)
final monster placement ... rulebook (2 rules)
monster placement possible ... rulebook (3 rules)
monster placement scoring ... rulebook (0 rules)
treasure placement ... rulebook (34 rules)
stock minor treasure rule name unlist stock major treasure rule name unlist stock epic treasure rule name unlist stock special treasure rule name unlist acuity can be blindness rule name unlist crown of empire can be crown of Hargo rule name unlist war dance can be wandering rule name unlist fill the sarcophagus rule name unlist (repeat with item running through corruptible clothing begin; ...) (repeat with item running through corruptible weapons begin; ...) (copy scroll of teleportation to small-scroll-of-teleportation-pack) (copy scroll of teleportation to second-small-scroll-of-teleportation-pack) (copy scroll of teleportation to large-scroll-of-teleportation-pack; ...) (copy scroll of ghoulification to small-scroll-of-ghoulification-pack) (copy scroll of identify to small-scroll-of-identify-pack) (copy scroll of identify to second-small-scroll-of-identify-pack) (copy scroll of remove curse to small-scroll-of-remove-curse-pack) (copy scroll of remove curse to second-small-scroll-of-remove-curse-pack) (copy scroll of remove curse to large-scroll-of-remove-curse-pack; ...) (copy scroll of shadows to small-scroll-of-shadows-pack) (copy scroll of shadows to second-small-scroll-of-shadows-pack) (copy scroll of shadows to large-scroll-of-shadows-pack; ...) (copy scroll of summoning to small-scroll-of-summoning-pack) (if a random chance of 1 in 30 succeeds begin; ...) (copy scroll of the blade to small-scroll-of-the-blade-pack) (copy scroll of the blade to large-scroll-of-the-blade-pack; ...) (copy scroll of protection to small-scroll-of-shadows-pack) (copy scroll of skill to small-scroll-of-skill-pack) (copy scroll of skill to large-scroll-of-skill-pack; ...) (copy scroll of death to small-scroll-of-death-pack) (copy scroll of death to large-scroll-of-death-pack; ...) (copy scroll of summoning to deathly-pack; ...) | ||||
treasure scoring ... rulebook (3 rules)
dungeon interest ... rulebook (13 rules)
add rust to the dungeon rule name unlist open or close pipes in Hall of Vapours rule name unlist potentially add the Eternal Prison rule name unlist potentially add the Hidden Treasury rule name unlist potentially add the Cavern of Rust rule name unlist potentially add the Portal of Smoke rule name unlist add imp to its lair rule name unlist add extra scenery rule name unlist eleportation-beacon-on rule name unlist statue of shards rule name unlist fill the stomach rule name unlist | ||||
dungeon finish ... rulebook (2 rules)
New rulebooks and activities from Kerkerkruip Events by Victor Gijsbers
falling destination ... rulebook (1 rule)
preempt falling ... rulebook (0 rules)
falling ... rulebook (3 rules)
move the falling person to the destination rule name unlist | ||||
fragmentation ... rulebook (4 rules)
remove item from play rule name unlist basic fragmentation damage rule name unlist glass items can shatter through fragmentation rule name unlist | ||||
killing ... rulebook (3 rules)
shatter ... rulebook (2 rules)
teleportation event ... rulebook (1 rule)
New rulebooks and activities from Kerkerkruip ATTACK Additions by Victor Gijsbers
ability test ... rulebook (2 rules)
perception test ... rulebook (5 rules)
when the attacker is affected by smoke perception penalty of smoke rule name unlist blindness affects perception rule name unlist perception bonus of the goggles of acuity rule name unlist | ||||
dexterity test ... rulebook (1 rule)
willpower test ... rulebook (4 rules)
willpower bonus of vampire rule name unlist willpower bonus of the crown of the empire rule name unlist | ||||
New rulebooks and activities from Kerkerkruip Systems by Victor Gijsbers
absorbing ... a power based rulebook (13 rules)
repelling ... a power based rulebook (11 rules)
absorption stopping ... rulebook (1 rule)
blindness ... rulebook (3 rules)
teleport impossible ... rulebook (1 rule)
special teleportation destination ... rulebook (2 rules)
followers ... rulebook (3 rules)
beloved of Aite ... rulebook (3 rules)
heat resistance ... rulebook (4 rules)
material heat resistance rule name unlist intrinsic heat resistance rule name unlist | ||||
rusting ... rulebook (2 rules)
corroding ... rulebook (2 rules)
sudden combat reset ... rulebook (3 rules)
impeded movement ... rulebook (2 rules)
physical damage reduction ... rulebook (6 rules)
ghoul damage reduction rule name unlist no physical damage when ethereal rule name unlist plate mail physical damage reduction rule name unlist dragon armour damage reduction rule name unlist | ||||
falling-test ... rulebook (3 rules)
New rulebooks and activities from Kerkerkruip Systems - Hiding Smoke Ethereal by Victor Gijsbers
detection ... rulebook (11 rules)
vampire detection rule name unlist vampire bat detection rule name unlist base probability of detection rule name unlist tension increases probability of detection rule name unlist perception probability of detection rule name unlist on-the-lookout increases probability of detection rule name unlist blindness decreases probability of detection rule name unlist unnatural awareness detection rule name unlist smoke lessens probability of detection rule name unlist | ||||
smoke may drift in from another room rule name unlist smoke the Hall of Vapours rule name unlist smoke at the Portal of Smoke rule name unlist smoke from the broken pipe rule name unlist | ||||
smoke immunity ... rulebook (2 rules)
New rulebooks and activities from Kerkerkruip Items by Victor Gijsbers
unholy wave ... rulebook (1 rule)
New rulebooks and activities from Kerkerkruip Scenery by Victor Gijsbers
extra scoring ... rulebook (2 rules)
New rulebooks and activities from Kerkerkruip Actions and UI by Victor Gijsbers
status ... rulebook (20 rules)
flying status rule name unlist blindness status rule name unlist undead status rule name unlist vampire status rule name unlist vampire bat status rule name unlist hidden status rule name unlist ethereal status rule name unlist protection status rule name unlist skilled status rule name unlist ape power damage status rule name unlist scales status rule name unlist stunned status rule name unlist domination status rule name unlist grappled status rule name unlist tentacle-confused status rule name unlist | ||||
status skill ... rulebook (11 rules)
pierce status skill rule name unlist ape power status skill rule name unlist armadillo status skill rule name unlist Miranda status skill rule name unlist chain golem power status skill rule name unlist jumping bomb power status skill rule name unlist Reaper power status skill rule name unlist domination status skill rule name unlist tentacle power status skill rule name unlist | ||||
New rulebooks and activities from Kerkerkruip Start and Finish by Victor Gijsbers
victory message ... rulebook (2 rules)
New rulebooks and activities from Inform ATTACK Core by Victor Gijsbers
combat round ... rulebook (9 rules)
update the combat status rule name unlist when the combat status is peace business as usual rule name unlist when the combat status is combat determine the main actor rule name unlist when the combat status is combat consider the starting the combat round rules rule name unlist when the combat status is combat main actor chooses an action rule name unlist when the combat status is player choosing player chooses an action or reaction rule name unlist when the combat status is reactions reactors choose reactions rule name unlist when the combat status is concluding run delayed actions rule name unlist when the combat status is concluding conclude the combat round rule name unlist | ||||
starting the combat round ... rulebook (2 rules)
initiative update ... rulebook (11 rules)
no low initiative trap rule name unlist when the jumping bomb is enclosed by the location jumping bomb has slightly less initiative rule name unlist increase initiative every round rule name unlist random initiative rule name unlist sometimes loses initiative when cautious rule name unlist boots of the war dance give initiative rule name unlist boots of the boots of wandering give initiative rule name unlist suit of plate mail takes away initiative rule name unlist initiative is almost completely random in Space-Time Discontinuum rule name unlist decrease initiative when hexed rule name unlist player wins initiative first time in a room rule name unlist | ||||
standard AI ... a person based rulebook (6 rules)
do nothing when all enemies hidden rule name unlist a person (called P) reset AI variables rule name unlist an at-React person (called P) reactors target the main actor rule name unlist a person (called P) select a target rule name unlist a person (called P) select a weapon rule name unlist a person (called P) select an action and do it rule name unlist | ||||
aI target selection ... a person based rulebook (14 rules)
a person (called target) when the running AI is the mindslug mindslug prefers low willpower rule name unlist a person (called target) when the running AI is the giant tentacle tentacle prefers the grappled person rule name unlist player prefer the player rule name unlist a passive person do not prefer passive targets rule name unlist a person (called target) prefer targets you press rule name unlist a person (called target) prefer those who press you rule name unlist a person (called target) prefer the severely wounded rule name unlist a person (called target) prefer concentrated people rule name unlist a person (called target) prefer those with good weapons rule name unlist a person (called target) do not prefer good parriers rule name unlist a person (called target) do not prefer high defence unless concentrated rule name unlist randomise the target result rule name unlist | ||||
aI action selection ... a person based rulebook (58 rules)
a person (called P) consider disintegrating rule name unlist an at-Act person (called P) consider teleporting rule name unlist a person (called P) consider healing rule name unlist calculate the chance to win rule name unlist a person (called P) when the chosen weapon is not readied consider readying rule name unlist an at-React person (called P) consider parrying rule name unlist an at-React person (called P) consider dodging rule name unlist a person (called P) consider concentrating rule name unlist an at-Act person (called P) consider attacking rule name unlist a person (called P) consider waiting rule name unlist a person (called P) when the chosen weapon is not readied and the running AI is not weapon user non weapon users never ready rule name unlist a person (called P) when the chosen weapon is not readied don't attack or concentrate with an unreadied weapon rule name unlist an at-React person (called P) when the location is Bridge of Doom do not dodge on the Bridge of Doom rule name unlist a person (called P) when the location is Hall of Mirrors concentration is more important in the Hall of Mirrors rule name unlist a person (called P) when the location is Phantasmagoria concentration is often futile in Phantasmagoria rule name unlist at-Act as-dog aswang aswang as dog likes to attack rule name unlist at-Act chain golem chain golem considers disarming rule name unlist at-Act jumping bomb jumping bomb only attacks when highly concentrated rule name unlist at-React jumping bomb jumping bomb dislikes parrying rule name unlist at-Act mindslug mindslug considers mindblasting rule name unlist at-Act mindslug mindslug dislikes attacking rule name unlist at-React mindslug mindslug doesnt dodge rule name unlist at-Act giant tentacle tentacle attacks only when not grappling rule name unlist at-Act giant tentacle tentacle considers constricting rule name unlist at-React giant tentacle tentacle shakes when attacked and grappling rule name unlist at-React Nameless Horror Nameless Horror does not parry rule name unlist at-React Nameless Horror Nameless Horror does not dodge rule name unlist as-witch aswang aswang as witch considers hexing rule name unlist as-bird aswang aswang as bird considers fleeing rule name unlist at-Act abyss of the soul abyss of the soul pulsates rule name unlist at-React abyss of the soul abyss of the soul does not react rule name unlist swarm of daggers daggers do not concentrate rule name unlist swarm of daggers daggers must wait if scattered rule name unlist ravenous armadillo ravenous armadillo considers eating rule name unlist chain golem chain golem likes to concentrate rule name unlist jumping bomb jumping bomb concentration select rule name unlist Bodmall Bodmall considers fogging rule name unlist Bodmall Bodmall considers transmuting rule name unlist Bodmall Bodmall considers barkskinning rule name unlist Bodmall Bodmall considers summoning thorns rule name unlist Malygris consider unghouling rule name unlist Nameless Horror Nameless Horror does not concentrate rule name unlist Nameless Horror Nameless Horror considers waiting rule name unlist rotting corpse rotting corpse without a head does not concentrate rule name unlist aswang aswang considers shape shifting rule name unlist imp imp considers imping rule name unlist an at-Act person (called P) standard attack select rule name unlist an at-Act person (called P) concentration influences attacking rule name unlist an at-React person (called P) standard parry and dodge against attack select rule name unlist an at-Act person (called P) tension influences attacking rule name unlist an at-Act person (called P) teleport eagerness rule name unlist an at-Act person (called P) robe of the dead mage discourages attacking rule name unlist a stunned person (called P) do not concentrate when stunned rule name unlist a person (called P) standard concentration select rule name unlist a person (called P) concentrate to compensate for the suit of plate mail rule name unlist a person (called P) concentrate to compensate for the dragon armour rule name unlist a person (called P) concentrate more if the player has scales rule name unlist | ||||